Business · Ages 11–15

Teach your teenager to think, create and act like an entrepreneur

A four-month online programme where your child builds a real project in a small group, from the first idea to the first sale.

Level: beginner4 months · 2–3 sessions a week
  • Small groups of 4 to 8
  • Live online sessions
  • 2–3 sessions per week
  • A real project from day one
  • 14-day refund policy
See the curriculum
Teen's hands tying twine around a handmade candle at a sunlit workbench

The world has changed, and so have children

Today's teenagers grow up with a phone in their hands, endless short videos and answers one search away. Their attention is fragmented, and school, for all its strengths, often teaches theory without showing how to use it. You probably see this every day, and you may feel it as a parent too.

Many children of this age struggle in similar ways. They do not yet feel the value of money, because it seems like an unlimited resource that simply appears. They do not see the point of studying when ready-made answers are everywhere. They fear mistakes, and a single failure is enough to make them give up and lose motivation.

Add to that a lack of practice with real life: negotiating, making decisions, handling small finances, speaking in front of others. Parents want to help, but often do not know how to give their child the right kind of experience. Choosing a direction and believing in your own strength is hard at any age, and harder at thirteen.

This programme was built to change that. It does not simply hand over knowledge. It puts your child into a real project in which they walk the path from an idea to a first sale themselves.

What your teenager will be able to do

Skills that stay with them long after the programme ends.

  • Think critically about problems

    Look at a situation, question assumptions and decide what is worth solving.

  • Make balanced decisions

    Weigh options, risks and costs instead of acting on impulse.

  • Believe in their own ideas

    Turn a vague thought into a concrete plan and defend it with confidence.

  • Speak and present in front of others

    Explain an idea clearly, persuade a listener and handle questions.

  • Understand money and its value

    Calculate costs, prices and simple economics for their own project.

  • Stay motivated through setbacks

    Treat mistakes as feedback and keep going toward a personal goal.

  • Create a product or service

    Shape something useful that other people might actually want to buy.

  • Complete a first real sale

    Offer their project to real people and learn from the response.

4 months
of live online learning
4–8
learners in each group
2–3
sessions per week
7
project stages

A training ground for adult life

The programme works like a flight simulator for grown-up life. Instead of listening to lectures about business, your child takes on a project and plays every role that a young founder needs to play, one stage after another.

They begin as an explorer, who finds a problem worth solving and comes up with a solution. Then they become a researcher, who tests hypotheses and studies the market. Next they act as a business analyst, who counts the economics and shapes a simple model, and as a creator, who builds a product or service.

After that they learn to present and persuade, to collect feedback from real people, and finally to analyse the results and grow the project. Each role matches a real skill, and each one is practised on the child's own idea, which is why it feels interesting rather than like homework.

Throughout the programme there is also a friendly competition inside the group, with prizes and awards for achievements and results. It adds energy without turning learning into a race.

Hands arranging blank paper cards beside pencils and a small cardboard prototype on a desk

How the course works

Learning happens in mini-groups of four to eight children. This size means every learner is seen, heard and supported individually, which is hard to achieve in a large class. A teacher leads the interactive sessions online in Zoom, and children work together, discuss ideas and give each other feedback.

The core programme lasts four months, with two to three sessions a week. Between sessions your child completes practical homework that moves their project forward, and receives feedback on it. Along the way the group meets experts who talk about real work and real decisions.

The main work is the project itself. Each child chooses their own idea and builds it step by step, so by the end they have something concrete to show, not just notes.

If your teenager would like extra help getting across the finish line, there is a PRO option. It adds one more month of individual support aimed at the exit to a first sale. The standard programme is the group course described here.

The programme

Seven stages, each built around one role your child plays in their own project.

  1. 1Stage 1 — The explorer: finding a problem worth solvingLearn to notice real problems around you and propose solutions.
    • How to spot problems that people would pay to solve
    • Brainstorming solutions without judging ideas too early
    • Choosing one idea to build during the programme
  2. 2Stage 2 — The researcher: testing your hypothesesCheck whether your idea makes sense before investing effort in it.
    • What a hypothesis is and how to write one
    • Looking at the market and similar offers
    • Asking potential customers the right questions
    • Deciding what to keep, change or drop
  3. 3Stage 3 — The business analyst: the economics of an ideaUnderstand money and how a simple business model works.
    • What costs, price and profit really mean
    • Calculating what one product costs to make
    • Shaping a simple business model on one page
  4. 4Stage 4 — The creator: building a product or serviceTurn the plan into something people can see and try.
    • Defining what exactly you will offer
    • Making a first version of the product or service
    • Testing it with friends and family
    • Improving it based on what you learned
  5. 5Stage 5 — The presenter: learning to persuadePractise speaking in public and explaining your idea clearly.
    • Structuring a short, convincing presentation
    • Voice, posture and confidence in front of a group
    • Answering difficult questions calmly
  6. 6Stage 6 — The seller: your first real customersOffer the project to real people and collect honest feedback.
    • Finding the first people to offer your project to
    • Talking to a buyer without pressure or fear
    • Collecting feedback and treating it as information
  7. 7Stage 7 — The grower: analysing results and moving forwardLook back at what worked and decide what comes next.
    • Reviewing numbers, feedback and mistakes
    • Deciding how to improve and grow the project
    • Presenting the final result to the group
    • Setting personal goals for the next step
Customer's hand picking up a handmade ceramic dish at a small outdoor market stall
A first real sale happens when an idea meets a customer.

What you get

  • Four months of live online learning

    Interactive group sessions in Zoom, two to three times per week.

  • A small group of four to eight children

    Individual attention and support for every learner.

  • Practical homework with feedback

    Tasks that move the child's own project forward at each stage.

  • Meetings with experts

    Conversations about real work and real decisions.

  • A real project

    Each learner builds and presents their own idea.

  • Prizes and awards

    A friendly in-group competition rewarding achievements and results.

  • Optional PRO month

    An additional month of individual support towards a first sale.

  • Clear communication for parents

    You can see what your child is working on and how to support them.

Is this programme right for your child?

This course is for you if…

  • Teenagers aged 11 to 15 who are curious about how business and money work
  • Children who struggle to see the point of studying and need practical context
  • Learners who lack confidence in their ideas or in speaking to others
  • Parents who want their child to gain real-life experience, not just theory
  • Children who enjoy working in a small group with other motivated peers

Probably not a fit if…

  • Children under 11 or adults looking for a professional business course
  • Families who expect a ready-made business to be handed over without the child's effort
  • Learners who do not want to attend live sessions or complete homework
  • Anyone looking for a guaranteed income outcome rather than a learning experience

After the programme

By the end of four months, your child will have walked the whole path from a vague idea to a presented, tested and offered project. That experience is rare at their age, and it is more convincing to them than any lecture.

They will understand what money is worth and how a simple offer is priced. They will be more comfortable presenting and talking to people they do not know. Perhaps most importantly, they will have learned that a failed attempt is useful information, not a reason to stop.

The goal is a teenager who thinks, creates and acts, and who feels ready for adult life with a bit more confidence and a clearer sense of what they are capable of.

Questions parents ask before enrolling

How much time does it take each week?

Plan for two to three live sessions a week, plus time between sessions for practical homework on your child's own project.

Does my child need any prior knowledge?

No. The programme is built for beginners aged 11 to 15. Curiosity and willingness to take part are what matter.

How does access work after payment?

Once your payment is confirmed, you receive confirmation and instructions on how to join the group and access the programme materials.

What is the refund policy?

You can request a full refund within 14 days of purchase if the programme is not what you expected.

What format are the lessons in?

Lessons are interactive live sessions online in small groups, combined with homework, feedback and meetings with experts.

Will the materials stay available?

Yes. Your child's programme materials and homework stay available in your account after the programme ends.

How big are the groups?

Each group has four to eight children, so every learner gets individual attention and feedback.

What is the optional PRO month?

It is an extra month of individual support aimed at helping your child reach a first sale of their project after the core four months.

Give your teenager a head start

Four months, a small group and a real project: a practical way to build skills that last.