Education · Intermediate

Design business training that changes how people actually work

A self-paced programme that teaches you to start from the business problem, build training around behaviour change, and show results that managers can measure.

Level: intermediateSelf-paced · 6 modules · 24 lessons
  • 6 modules, 24 lessons
  • Self-paced, asynchronous format
  • Homework reviewed by experts
  • Templates for your own projects
  • 14-day money-back guarantee
See the curriculum
Group of people seen from behind in a bright workshop room facing a wall of colored sticky notes

Why so much corporate training changes nothing

Most corporate training begins with a topic: communication, sales, leadership, service. A request arrives, a programme is assembled from familiar exercises and slides, and a group spends a day or two in a room or on a video call. Participants enjoy it, feedback forms are positive, and a month later the way people work looks exactly the same.

The problem is rarely the quality of the delivery. It is the starting point. When a programme is built around content instead of around a business problem, nobody can say what should be different afterwards, so nobody can check whether it was. The training team is then left defending a budget with satisfaction scores and attendance numbers.

If you are a trainer, a methodologist or a learning and development specialist, you probably feel this gap already. You are asked to produce a programme quickly, with little information about what the business really needs, and you are expected to show a result you were never given the tools to define.

This course teaches a different order of work. You begin with the business goal, translate it into specific changes in what employees do, and only then decide what to teach, how to practise it and how to measure it. The method is practical: every module ends with an assignment that you complete on a real or realistic project.

What you will be able to do

By the end of the programme you will be able to take a vague request from a manager and turn it into a training design you can defend.

  • Turn a business request into a clear training goal

    Ask the questions that separate a real performance problem from a wish for a workshop.

  • Describe target behaviour in observable terms

    Replace vague aims such as better communication with actions someone could actually watch for.

  • Plan measurable results before you build anything

    Choose indicators that managers care about and agree on them in advance.

  • Structure a training programme from goal to session plan

    Move from the business goal through learning objectives to a coherent sequence of activities.

  • Develop exercises, cases and practice tasks

    Create material that lets participants rehearse real situations rather than listen to theory.

  • Write facilitator guides and participant materials

    Prepare documents that another trainer can pick up and deliver consistently.

  • Test and refine a programme before full rollout

    Run a pilot, gather useful evidence and improve the design with it.

  • Present your design to stakeholders with confidence

    Explain your choices in the language of business results, not training jargon.

6
modules
24
video lessons
6
practical assignments with expert review
24/7
self-paced access

The method in short: start from the change, not the topic

The approach taught in this programme rests on three linked ideas: business goals, changes in behaviour and measurable results. Every design decision is checked against them. If a lesson, exercise or slide does not help someone behave differently in a way that supports the goal, it is removed or reshaped.

In practice this means you spend more time than usual on the first stage of a project, before any content exists. You learn how to interview the person who ordered the training, how to look at the current situation, and how to describe the gap between what employees do now and what the business needs them to do.

Once that is clear, the rest of the work becomes easier and faster. Choosing topics, activities and formats stops being a matter of taste and becomes a series of decisions you can explain. You will see this in every module, because each one shows the method applied to a different stage of the design process.

Hands placing three plain wooden blocks in a rising staircase on a light desk

How the course works

The programme is delivered online in an asynchronous format. All lessons are recorded and available whenever you choose to study, so you can fit the work around your projects and your calendar. There are no fixed class times to attend.

Each module combines short video lessons with an assignment. You complete the assignment on your own material, ideally a training project you are working on or expect to work on soon, and submit it for review. Homework is checked by experts, who give feedback on your actual work rather than a generic score.

You decide the pace. Some learners complete one module a week alongside a full-time job; others work through the programme in focused bursts between projects. Because the material stays available, you can also return to a particular lesson when a new project begins.

The programme suits individual learners. If your team wants to learn together, each person can enrol separately and apply the same framework to shared projects.

The programme

Six modules follow the natural order of a training project, from the first conversation with the business to the pilot and improvement of the finished programme.

  1. 1Module 1 — Starting from the business problemLearn to understand what the business really needs before any design begins.
    • Why training built around topics rarely delivers results
    • Interviewing the person who ordered the training
    • Separating training problems from management and process problems
    • Writing a clear one-page project brief
  2. 2Module 2 — From business goal to target behaviourTranslate company aims into actions that employees can perform and others can observe.
    • Breaking a business goal into changes in daily work
    • Describing observable behaviour instead of abstract skills
    • Finding the gap between current and desired practice
    • Prioritising the changes that matter most
  3. 3Module 3 — Defining measurable resultsDecide in advance how success will be recognised and by whom.
    • Choosing indicators that managers trust
    • Linking behaviour change to business metrics
    • Planning how and when to collect evidence
    • Agreeing expectations with stakeholders before the project starts
  4. 4Module 4 — Structuring the programmeBuild the skeleton of the training from objectives to session plans.
    • Writing learning objectives that follow from target behaviour
    • Choosing the right balance of theory, practice and feedback
    • Sequencing blocks and sessions into a logical flow
    • Creating a programme map you can present on one page
  5. 5Module 5 — Developing materials and exercisesTurn the structure into practical materials that someone else can deliver.
    • Designing practice tasks based on real work situations
    • Writing cases and role-play scenarios with clear criteria
    • Preparing facilitator guides for consistent delivery
    • Creating participant handouts and workbooks
  6. 6Module 6 — Piloting and improvingTest the design, learn from the results and prepare for wider rollout.
    • Planning and running a pilot group
    • Gathering feedback that goes beyond satisfaction scores
    • Adjusting content and timing using pilot evidence
    • Reporting results and presenting the programme to stakeholders
Empty training room with askew chairs, paper sheets and pencils in late afternoon light
A quiet training room once the day's work has been done.

What you get

  • 24 recorded video lessons

    Short, focused lessons arranged in six modules.

  • Practical assignments in every module

    Tasks you complete on your own project, one for each stage of the design process.

  • Expert review of your homework

    Feedback on your submitted work from specialists in training design.

  • Templates and worksheets

    Reusable structures for briefs, behaviour descriptions, programme maps and facilitator guides.

  • Study at your own pace

    No fixed schedule; lessons are available whenever you want to study.

  • Ongoing access to the material

    Return to any lesson when you start a new project.

  • A 14-day money-back guarantee

    If the course is not what you expected, you can request a refund within 14 days of purchase.

Is this course for you?

This course is for you if…

  • Business trainers who want their programmes tied to measurable company goals
  • Methodologists and instructional designers who build training for others to deliver
  • Learning and development specialists who receive vague requests from managers
  • Internal trainers who are taking on programme development for the first time
  • Consultants and freelancers who design training for client companies

Probably not a fit if…

  • Anyone looking for a course on presentation or public speaking skills
  • Beginners who have never worked with training or teaching in any form and want only a short introduction
  • Learners who want live group sessions with fixed class times
  • People looking for a ready-made programme to deliver without adapting it to their own business context

After the course

When a manager next asks you for a training programme, you will know what to ask before saying yes. You will be able to find out what the business wants to change, describe it in terms of behaviour and agree on how success will be recognised.

You will also have a complete set of working documents from your assignments: a project brief, a behaviour description, a plan for measuring results, a programme map and draft materials. These can serve as the starting point for a real project or as a sample of how you work.

Perhaps most importantly, you will have a repeatable way of working. Instead of building each programme from scratch and hoping it lands, you will follow a sequence that you understand and can explain to colleagues and clients.

Questions before you buy

How much time do I need per week?

The course is self-paced, so it depends on you. Many learners find that two to three hours a week is enough to complete a module in a week or two, including the assignment. You can go faster or slower as your schedule allows.

Do I need any prior knowledge?

You should be familiar with how training works in a company, for example as a trainer, a methodologist, an L&D specialist or a manager who organises learning. You do not need any special software or technical skills.

How does access work after payment?

Once your payment is confirmed, you receive access to the lessons and assignments through the learning platform. You can start straight away and study at any time.

What is the refund policy?

You can request a full refund within 14 days of purchase if the course is not right for you.

What format are the lessons in?

The lessons are recorded video, supported by assignments and templates. Everything is delivered online and can be completed on your own schedule.

Will the material stay available?

Yes. The lessons remain available to you after you finish, so you can return to them whenever you start a new project.

Who reviews my homework?

Assignments are reviewed by experts in training design. You receive feedback on your own work, with comments on what works and what to improve.

Can I apply the course to a real project at work?

Yes, and we recommend it. The assignments are built so that you can use a current or planned training project as your working material.

Can my colleagues take the course too?

Yes. Each person enrols individually and works at their own pace, so a team can follow the same framework while applying it to different projects.

Start designing training around results

Begin with the first module today and work through the programme at your own pace.